Category Archives: Innovation

The AudioGuide1.0 for Tourists !…

… is the first android app entirely created by the students !

This app is  aimed at helping foreign tourists find their way in Charleville, jumping from a point of interest (POI) to an other. The interface must present a map of the city, and 6 main POI. For each POI, the tourist has the choice between an audio description made by a couple of students, or a wikipedia description from the internet. The students also give their advices about where to eat, where to have a drink … all in english.

First, using the AppInventor interface, they had to design the app. Then, they had to brainstorm what could be the best content, the best way to present the city.


Secondly, we selected Johann’s app (above). Afterwards, the students had to record their voices to describe the different POIs by groups.

Finally, we built the app, and shared it via a QR code.

Let’s check out the video to see how it works !

The last BUT NOT LEAST step was to present our app for tourists to the mayor of the town Boris RAVIGNON.

During 1 hour, our students promoted their app and got many thanks from both the mayor (second from the left) and the headmaster of our high school Marc GUENIOT (first from the left).
The media coverage was more intense  than expected !

Local newspaper : L’union
Local weekly magazine : La semaine des Ardennes 

Charleville/Boris Ravignon visited The european class of the Lycée BAZIN. These students created an audioguide app running on Android devices.
Charleville/Boris Ravignon visited The european class of the Lycée BAZIN. These students created an audioguide app running on Android devices.

The RobotNXT1.0 Androïd App …

… was made to move the RobotNXT with the smartphone in bluetooth.


The objectives were :

  • To use AppInventor interface to program the App ;
  • To design the App (create buttons, cursor for speed, dialog box)
  • To program the App (Go Forward, set up the speed, turn clockwise, counterclockwise)
  • To create a bluetooth  connection between the robot and the smartphone (bluetooth client)
  • To share the App using a QR code

Currently, the curriculum in mathematics in France involves the learning of algorithms and how to write programs. The students used to work with softwares like AlgoBox, Scratch, or Python in the computer room. These are good and interesting tools ! Nonetheless, if the students could program an application and download it on their smartphone, it is getting more interesting, right ?

Therefore, why not involving modern devices in our pedagogy, and turn the smartphone into a useful tool for education !

Interface NXT App

The pictures below show the two sides of AppInventor.

This is the interface where the students can design the app using the several tools/objects from the frame on the left. The frame on the right is used to modify the settings of the object (name, upload picture/sound, size,…).

Designing the App in AppInventor

This is the interface called “blocks” where the students program the app using a code in blocks. That’s why programing is getting easier and easier ! Just drag and drop 🙂
Programing the App with AppInventor

Watch the video to check out how it works !

You can get the Android App by scanning this QR code, and say Yes to all steps 😉 !

QR_NXTStudents at work…

IMG_20150309_174004 students at work

The virtual museum in Augmented Reality…

… was made last school year by students.

The topics were : Cryptography and Maths in Nature.

Why Augmented Reality ?

To put it bluntly, i am bored to use Powerpoint-like software to make presentations. I would like my students to use new tools, with a new educational interest. It is just a different but very innovative way to present an idea !

The added value of the Augmented Reality is the educational involvement of the smartphones one more time.

The students immediately got more focused on their activity, checking their work with their smartphone all along the task.

Remember one of the aims of this blog is to show how to turn a smartphone into an educational tool !!

The tool used was Aurasma Studio online, and the App Aurasma (AppleStorePlayStore)

About cryptography, the objectives were :

  • To encrypt a message using various ciphers (Cesar, Vigenere, Atbash,…)
  • To create a slide with the encrypted message
  • To create a slide with the decrypted message

What is the Augmented Reality for ?

  1. The role of AurasmaStudio is to overlay the encrypted message with the decrypted one. (It is called an Aura)
  2. The role of the App Aurasma is to scan the encrypted message to see the decrypted one in Augmented Reality as shown in the video at the end of the article.

This is the ciphers booklet.

This is the activity.

About Maths & Nature, the objectives were :

  • To record a video about a link between maths and nature (fractals, Fibonacci numbers, bees family tree,…)
  • To create a slide with a photo from nature illustrating the given topic

What is the Augmented Reality for ?

  1. The role of AurasmaStudio is to overlay the photo from nature with the video of the student describing the link between this photo and mathematics. It is called an Aura.
  2. The role of the App Aurasma is to scan the photo to watch the video in Augmented Reality as shown in the video at the end of the article.


This is the Maths&Nature booklet.

This is the activity.

In this video, you can see Louis in action, showing how to scan the “artistic slides”.

Pay attention to what you get on your smartphone comparing to what is on the photo. You must understand the role of the aura.

To make it works, the user has to :

  1. download the Aurasma App on his smartphone
  2. download the Auras, either by scanning the QR code on the slide, or by following the students who made Auras in AurasmaStudio online (in the search toolbar hashtag #sectioneurobazin) .

Finally, the user can scan the artistic slides to see the decrypted message or the video from Maths & Nature.

The GoogleCardboard in the classroom …

… is aimed at enhancing the communication in english.

The GoogleCardBoard makes you enter a world in Virtual Reality (VR). Once in your eyes, the cardboard gives you the feeling to be in a real world. Indeed, you can move your head from the right to the left, from the bottom to the top, and you can see the photo or the video in 360°, like in the real world, which is totally amazing !

Let me show you the first test in my classroom, of course more to come in the next articles.


Immediately, following the announcement of the new cardboards version 2, our high school got a set of 30 of it last september. These cardboards will be involved in our pedagogy all along the year as an experimentation for students. Therefore, we decided to present you a set of activities using the cardboard months after months.

30 cardboards

First, we made a teaser last week  to show you the first reactions of the students when they  tried this cardboard and the experience of Virtual Reality VR for the first time.

Enjoy and cu soon for more articles about the use of this fantastic tool !

AIMS, a european project in mathematics…

… started last September 2013 and just ended last June 2015.

The main topic was about the theory of Howard Gardner : The multiple intelligences (ENFR)

This project was entitled A.I.M.S standing for Alternatives for Innovative Maths Study.

This process of learning/teaching was developed into an Erasmus Project gathering 6 countries such as Romania, the Netherlands, Italy, Spain, Poland, Greece, and France. All along te project, the activities followed the different intelligences to make the students work their mathematics using different point of view (spatial, musical, kinesthetic, linguistic, naturalistic, interpersonal, intrapersonal, logical).

The outcomes are listed below :

What is the link with the purpose of this website ? 

Actually, this project was also dedicated to promote the use of new technologies in our classroom. Therefore, we started to work with our smartphone, especially with the logical intelligence.  Indeed, last march, we programmed our first android app with the google tool app inventor, using both the computer and the smartphone. Finally, the students found it not only so COOL, but also so EASY !!

This was the beginning of our smartphone-oriented pedagogy.

Here is the QR code to download the Android App :

Capture d’écran 2015-10-28 à 16.01.44

You can watch the screencast to check out how it works (Youtube).